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Thomas Clarke's Portfolio
CV
About Me
I've always been a gamer so when I got the chance to work at Dambuster Studios at the end of 2018 it was a dream come true. I've worked there for 6 years now in the QA department working from Tester to Senior Technician. I now lead a scrum group of Technicians and run a team that is focusing on Level Design testing. In 2021 I worked a secondment in the Level Design team working on Dead Island 2 where I used UE4 to create gameplay spaces across multiple levels.
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In 2022 I was invited to join members from Dambuster Studios to multiple events to advertise Dead Island 2 in the run up to it's launch. I attended a private event in London, GamesCom in Cologne, supervising journalists in the studio, and PAX East in Boston USA. I was proud to be asked to these events as it showed that the studio appreciated the work that I do.
Professional Experience
Level Design (Secondment)
Dambuster Studios
October 2021 - December 2021

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Using UE4 to develop interesting and memorable game play spaces like open world exploration rooms and enemy setups
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Frequently playing my own content and actioning feedback to refine the experience
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Collaborated with developers from other disciplines to implement new ideas
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Worked with a programmer to create a setup where a specific enemy type would spawn depending on the player progress through the crit path
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Using Adobe PhotoShop to create 2D maps
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Regularly updating my seniors with the progress I'd made
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Following correct processes when submitting work
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Participated in review meetings
Senior QA Technician (Embedded LD) - March 2023 -> Present
QA Technician (Embedded LD) - July 2020 -> March 2023
QA tester - December 2018 -> July 2020
Dambuster Studios

Embedded LD​:
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Leading a small team of QA technicians
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Assigning tasks, providing feedback, solving problems, liaising with other departments, reporting to leads etc.
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Working closely with the Level Design team (and others)
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Providing high quality feedback​ on player experiences, emotions, pacing and other aspects
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Creating task work to specifications​ and providing accurate time estimations
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Liaising with Lead and Senior Level Designers
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Creating a pipeline for information back to the QA team and delivering reports to leads on work we've carried out
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Keeping documentation up to date
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Attending regular meetings with Level Designers, producers, directors etc.
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Senior QA:
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Leading a Scrum Group
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Helping to improve, train and guide them
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Perform annual appraisals and monthly 1-2-1 meetings
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Planning upcoming work, organising and assigning tasks
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Regular tasks from my Leads, completed in a timely manner to a high quality
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Developing new processes including; reports, test plans, spreadsheets, e-mails, etc.​
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QA duties involving play tests, bug logging / reproducing, ad hoc tasks etc.
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Using a keen eye, determination, persistence and communication, liaising with other developers if required to investigate tougher issues
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Working to tight deadlines providing consistent, high quality, results even during busy periods
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Participating in cross departmental meetings, focusing from a QA perspective​​​​
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​Fast learner with software's and computer programs/systems
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Willingness to learn and not to be afraid to ask for help
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Leadership capabilities
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Embrace a holistic approach to design
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Efficiently work alone or as part of a team
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Punctual, honest, good time management
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Good communication skills
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Happy and always willing to help a colleague
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Use my own initiative
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Well-mannered with a can-do attitude
Skills
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Industry experience in Level Design​
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Proficient with UE5, both at work and personal projects​​
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White box to a high standard
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Scripting with Blueprints in UE5
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Professional level QA Bug Reporting (6 years)
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Able to Debug own work​
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Ability to maintain multiple documents to high standards
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Proficient with Adobe Photoshop
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Design document experience (University projects, exposure to them at work)
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Presentation experience
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2.2 Degree in Computer Games Design and Production